Deck builder
Choose exactly 6 of the 12 creatures, with at most 1 legend. You start with 4 in hand; the other 2 wait in the queue and each card you play goes to the back.
Type chart
Every hit is multiplied by how the attacker's element matches the defender's. Plan your deck so you can answer what you will face.
| Attack ↓ / Defend → | Fire | Water | Electric | Grass | Rock | Steel | Ice | Dark |
|---|---|---|---|---|---|---|---|---|
| Fire | ×0.75 | ×0.75 | · | ×1.5 | ×0.75 | ×1.5 | ×1.5 | · |
| Water | ×1.5 | ×0.75 | ×0.75 | ×0.75 | ×1.5 | · | · | ×0.75 |
| Electric | · | ×1.5 | ×0.75 | · | ×0.5 | · | · | ×1.5 |
| Grass | ×0.75 | ×1.5 | · | ×0.75 | ×1.5 | ×0.5 | ×0.75 | · |
| Rock | ×1.5 | ×0.75 | ×1.5 | ×0.75 | ×0.75 | ×0.75 | ×1.5 | · |
| Steel | ×0.75 | · | · | · | ×1.5 | ×0.75 | ×1.5 | ×0.75 |
| Ice | ×0.75 | · | · | ×1.5 | ×0.75 | ×0.75 | ×0.75 | ×1.5 |
| Dark | · | ×1.5 | ×0.75 | · | · | ×1.5 | ×0.75 | ×0.75 |
×1.5 super effective · ×0.75 resisted (also the same element) · ×0.5 barely scratches · · neutral. Towers have no element and always take ×1.